ropey उदाहरण वाक्य
उदाहरण वाक्य
- There are indeed huge and comprehensive catalogs from which the dressings and furniture of faux-trad pubs can be bought : old adverts, engraved mirrors, stained glass, fake mahogany, ropey ironwork, distressed tables, expanded-polystyrene-backed plaster cornices and ceiling roses, and on, and on.
- I like to play Age of Kings on my Windows 2000 PC . It's a ropey old thing, prone once every couple of months to spates of hanging or crashing, and it's very bad at running Age of Kings-it tends to freeze once in a while and spin the CD for ages.
- The iPad truly is the ideal platform for adventure games . " BeefJack praised the PC version's, puzzles, story, characters, new content and interface, but stated that audiovisual quality of older scenes is noticeably " ropey ", that there are too many sliding tile puzzles, and that " the new jarring transition between old and new aesthetics lets it down ."
- They wrote that " even if the performances range from rousing to ropey, watching the cult of Mozza in action still offers some unintended pleasures ", The " Birmingham Mail " generally praised the film, writing of its theatrical release, " This new film reveals his skills as a lyricist and the undeniable talent of a brilliant band, but is frustratingly one-dimensional ".
- Commenting for The Independent, British comedian and writer Natalie Haynes asserted that Wikipedia shows the internet at its best, defending it against critics ( " Plenty of people dislike Wiki in principle . . . . In my experience, those people rarely visit the site, dismissing it entirely because they once found a ropey article " ) despite recalling some unencyclopedic content in early revisions of the article about herself some years ago.
- A player can commit a violation by stepping onto his opponent's half of the pole, by catching and throwing the ball ( a " crossy " ), by touching the rope instead of the ball ( a " ropey " ), by hitting the ball twice before it has either circled the pole or been returned by the opponent or, in some variants, struck the pole ( a " double touchie " ).
- "The Guardian " described it as " a spin-off too far ", with " clunky, lazy writing ", " ropey indeed . . . . an utterly cynical venture and a damning indictment of the lack of imagination at work in commissioning new drama, " going on to say that " given its patronising awfulness, SC9 actually damages the Spooks brand . " Discussing " The Guardian "'s opinion a year later, Adrian Hon ( who was responsible for the Liberty News website)
- Eurogamer's Tom Bramwell scored the Xbox version 5 out of 10, calling the game " one of the most painfully average platform / slasher games in recent history . " He criticized the game for " some hideously ropey graphics, repetitive level design, dodgy pacing and far too many find-the-key routines . " He concluded " " The Hobbit " is a common-or-garden Maximo ", wrapped up in a five year-old's bedtime story version of one of the most popular fantasy books ever written.
- The programme received relatively good reviews, with Shane Hegarty of the " Irish Times " describing the show as having gotten off " to a ropey start but improved as it went along . " Hegarty bemoaned the fact that the show was broadcast live as " it added nothing to the show apart from a weak caption competition for viewers and a distinct nervousness to the host . " An element of the programme which included audience participation was described as a " meek replication of Graham Norton's old routine . " The new chat show proved popular with audiences and, after the initial run of ten shows ended, another thirteen shows were commissioned thereby extending the first series.
- For the most part, the game's cinematic, prerendered visuals were lauded; according to Philip Jong of Adventure Classic Gaming, " Cyberia " was " one of the first game titles to combine computer animations and Hollywood film technique to form visually stunning graphics and cut scenes . " Similarly, IGN stated that the " use of multiple camera angles, eerie soundtrack, detailed light-sourcing, and short, effective cut-sequences really pulls the player into the game . " Radion Automatic of " Sega Saturn Magazine " likewise commented that " the graphics remain stylistically constant pretty much throughout ( apart from the ropey anti-aircraft concept ), displaying solid-looking rendered characters and backgrounds in a cinematic enough fashion to carry the atmosphere . " Scary Larry of " GamePro " noted the " great polygon rendering and detailed backgrounds " of the Saturn version.